Chicago Poker Card Game
Chicago Poker Card Game
The poker-related card game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a somewhat arbitrarily chosen basic game will be followed by a number of possible variations.
Hand scores
The backbone of the game is that each poker hand has its own point value, as given in this table:
One pair - 1 point.
Two pair - 2 points.
Three of a kind - 3 points.
Straight - 4 points.
Flush - 5 points.
Full House - 6 points.
Four of a kind - 7 points
Straight flush - 8 points
Basic rules
Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring
The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose "one up", meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand and only one player gets points for his hand. Then follows another round of exchanges, but no hand scoring.
Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand whether it is the same player or not gets points for his hand. Please Note: After achieving 42 points a player is no longer permitted to trade cards as they normally would. Instead, they are dealt 6 cards at the beginning of the game and must discard one before the first scoring round. No further exchanges are permitted.
Chicago
After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Blind Chicago
Sometimes, a player given five cards below ten either inclusive or exclusive - must be decides before game starts is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the "one up" rule.
Often, a game will require that a player declare "Chicago" before they can win the game. The declaration is accepted regardless of whether one wins or loses the 5 tricks.
Often, one wants to give higher rewards than 7 or 8 points for four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder's choice to 0 points, or a combination of these. Some also separate the Royal Flush from the Straight Flush, awarding 9 points for a Royal Flush. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow other points to be awarded. The +5 for the game, however, can never be stacked with the +15 for Chicago. Yet another variation is to award +13/-13 points for Chicago and the declaring player gets to go first. In that variation it is forbidden to declare Chicago unless the player has reached 13 points, ruling out the possibility of a negative score.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after and not in the same hand as a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
Some award 10 points instead of 5 if the last trick is taken with a deuce. If this variant is employed, 30 points must also be awarded for a Chicago hand successfully ended with a deuce.
Hands for Poker
Best Poker Hands
Royal Flush: An Ace, King, Queen, Jack and Ten in the same suit.
In the event of a tie:
Two or more Royal Flushes
split the poker pot.
Straight Flush: Five cards in sequence, of the same suit.
In the event of a tie:
Highest rank at the
top of the sequence wins.
Four of a Kind: Four cards of the same rank, and one side card.
In the event of a tie:
Highest four of a kind wins.
In community card games where players have the same four of a kind, the highest
fifth side card ("kicker") wins.
Full House: Three cards of the same rank, and two cards of a different, matching
rank.
In the event of a tie:
Highest three matching cards wins the pot. In community poker card games where players
have the same three matching cards, the highest value of the two matching cards
wins.
Flush: Five cards of the same suit.
In the event of a tie:
The poker player holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest cards can be
used to break the tie.
Straight: Five cards in sequence.
In the event of a tie:
Highest ranking card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and is the only
card in poker which can act in this manner.
Three of a Kind: Three cards of the same rank, and two unrelated side cards.
In the event of a tie:
Highest ranking three of a kind wins. In community card games where players have
the same three of a kind, the highest side card, and if necessary, the
second-highest side card wins.
Two Pair: Two cards of a matching rank, another two cards of a different
matching rank, and one side card.
In the event of a tie:
Highest pair wins. If players have the same highest pair, highest second pair
wins. If both players have identical pairs, highest side card wins.
One Pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie:
Highest pair wins. If poker players have the same pair, the highest side card wins,
and if necessary, the second-highest and third-highest side card can be used to
break the tie.
High Card: Any hand that does not qualify under a category listed above
In the event of a tie:
Highest card wins, and if necessary, the second-highest, third-highest,
fourth-highest and smallest card can be used to break the tie.
Poker Chinese
Chinese 13 Card Poker
Chinese Poker is played with a standard 52-card
deck. Up to four players can play.
Each poker player receives 13 cards, face down, one at a time, in rotation. A hand is
dealt to all four positions even if vacant. The hand must be arranged with three
cards in front, five cards in the middle, and five cards in the back, where the
back hand should rank higher or equal to the middle hand, and the middle hand
should rank higher than the front hand. Standard poker rankings apply. Straights
and flushes do not count in the front hand except in the event of an automatic
win.
Scores are kept by points. Each part of the hand is assigned one point. Each
point is given a monetary value for each game.
Hands are then compared with each player, one at a time. The poker player with the
higher ranking hand in the front segment wins one point. The player with the
higher ranking middle hand wins one point. The player with the higher ranking
back hand wins one point.
If two out of three of the players' hands ranks higher than an opponent's hand,
the first player wins two points. For example, the player would win two points,
minus one point (the one an opponent won) plus one point for a majority of
segments win, thereby, winning two points total.
If all three parts of the player's hand ranks higher than the opponent's hand,
the winner gets four points. (The player wins three points (net win), one point
for winning each of the three hands minus zero points (the opponent didn't win
any) plus one point for the majority of hands won, totaling four points.)
Automatic Win
There are also hands known as an "automatic win" and the player may declare the win by placing the stack of cards down on the table. However, the player must declare the automatic win before the hands are opened, otherwise the hands will play the way the player sets. The automatic win hands are as follows:
- The Dragon Hand: Ace through King of any suit. This hand beats all other automatic win hands.
- Any 13-card hand that has six pairs. Note that four-of-a-kind can be counted as two pairs.
- Any 13-card hand that has suited cards in all three parts.
- Any 13-card hand that has straights in all three parts.
A Straight Flush can be used as a Straight or a Flush for bonus hands.
Improperly Set Hands
A hand is set improperly if: Any part of the three segment hands has the wrong number of cards; or, any part of the three segment hands are set out of ranking order. Any player that sets his or her hand improperly must pay four points to all of the other players.
Eastern, Western and Mandarin Bonus Points Variations
Eastern Version point awarding Variation: The play of
the poker game is the same as 13 Card Poker. In addition to the basic point system as
in 13 Card Poker, bonus systems of awarding points is used for making certain
hands in the front, middle and back positions. In addition to the basic point
system, points can be earned on bonus hands as follows: (a) Bonus point hands in
the back: (1) straight flush-five (5) points; (2) Four of a kind- four (4)
points. (b) Bonus point hand in the middle: (1) straight flush - then (10)
points; (2) Four of a kind - eight (8) points; (3) Full house - two (2) points.
(c) Bonus point hands in the front: (1) Three of a kind - three (3) points. If a
player wins two out of three hands, the player is awarded two points for their
winning hands and loses one point to his opponent for a total of one point from
that opponent. When a bonus hand is involved, the winning hand earns only the
bonus hand points.
Western Version point awarding Variation: The play of the poker game is the
same as 13 Card Poker. In addition to the basic point system, this point system
awards one additional point to the poker player who wins the majority of hands. If a
player beats his opponent two out of three hands, they receive a total of two
points for their winning hands.
Mandarin Version point awarding Variation: The play of the game is the
same as 13 Card Poker with opportunities to earn extra points. A player earns
one point for each winning hand as in 13 Card Poker. Three of a kind in the
front hand triples the point value. A bonus can be received which awards
additional points for making certain hands in the front, middle and back
positions. If a bonus hand is present, the points for that bonus hand are then
added on. Two special bonus situations can occur, the "shot" and the "home run."
A "shot" situation occurs when a player wins all three hands against an
opponent. The regular point value for each hand is doubles and added to the
total. A "home run" situation occurs, only in a four-handed game, when a player
wins all three hands on the showdown against all three of their opponents. The
regular point value for each hand is tripled and added to the total.
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