Keno
Casino Keno
Playing Keno
Keno is usually played in Casino lounges specifically
allocated for the game, but there are so called 'Keno runners' who will
collect your ticket and deliver the winnings if the player wants to play from
outside the lounge area. There are many television monitors spread all over
the Casino halls to keep players informed of the winning numbers.
There is also the video version of Keno. These are slots-like
coin operated machines. It plays using the same principle with similar rules
of the regular Keno, but you get the results much faster.
To play Keno, you select a minimum of 4 but no more than 10
numbers between 1 and 80. Each selection is called a 'Spot', so if you select
10 numbers you are playing a 10 Spot game.
Keno tickets are located at tables throughout the Casino and
in the Casino's Keno lounge. The Casino provides a 'Keno crayon' for this
purpose.
Simply mark a blank Keno ticket with the numbers of your
selection. Then present your ticket to the Keno desk with your wager and the
clerk will give you a duplicate ticket. In a few minutes, twenty numbered Keno
balls will be drawn at random from a barrel containing 80 numbered balls, and
if enough of your selected numbers are drawn, you are a winner. The results
are displayed on screens, called Keno boards, throughout the Casino.
Minimum bets can be as low as 5 cents, although some Casinos
only accept bets of $1 or more. The house's Keno brochures give you
information about payoffs and various tickets you can play.
The amount of money you win is dependent upon the type of
ticket you play and the number of 'spots' caught. You may play as many tickets
as you wish. You could win as much as $50,000 on a $1 wager in some Casinos.
The round of a Keno game is called a Keno race. In many
Casinos, 'multi-race' Keno is featured, where you can play a number of
consecutive Keno races at one time.
The house advantage on Keno varies according to the Keno game
played. It is always around 30% or more.
Pachinko
Pachinko is a Japanese gaming device. A pachinko machine resembles a vertical pinball machine, but has no flippers and uses a large number of small balls. The player fires balls into the machine, which then cascade down through a dense forest of pins. If the balls go into certain locations, sequences of events are triggered that result in more balls being released; these balls can then be exchanged for prizes. Pachinko machines were originally strictly mechanical, but modern ones have incorporated extensive electronics, becoming similar to video slot machines.
The machines are widespread in establishments called parlors, which feature a number of slot machines; hence, they operate and look similar to casinos. Modern pachinko machines are highly customizable, keeping enthusiasts continuously entertained. Because gambling for cash is illegal in Japan, balls won cannot be exchanged directly for cash in the parlor; instead the balls are exchanged for tokens, which are then taken outside and exchanged for cash at a place nominally separate from the parlor and possibly run by organized crime.
As an indicator of the popularity of pachinko in Japan, Japanese government estimates of the annual turnover of the pachinko industry are in the region of 29 trillion yen. To put this in perspective, this is about twice the annual turnover of Japan's automobile industry, and approximately equivalent to the estimated annual turnover of the global narcotics trade.
Pachinko parlors are known for tweaking their machines to maximize their profits without intimidating customers, which means that most machines have different payout settings than what their manufacturers claim. The Japanese police can tolerate such manipulation as long as it happens outside of business hours; generally, those that cause a loss to the player are found in greater numbers.
Resetting of machines every day before opening hours is a feature of all parlors, because of the strict enforcement of closing times implying some players having to give up their machines when they hit a string of jackpots. Those whose machines are in payout mode at this time are allowed to collect their balls for the duration of the payout. Some parlors allow members to hold a particular machine across operating sessions. Timing is another factor in determining how parlors set their machines: holidays, when many people play pachinko, are favorable because many play it for leisure and the parlors are keen to attract them to come back for more. Weekends are unfavorable because the majority of players have only this time to play.
The layout of the different setting machines is a psychological method of attracting players; machines near the entrance are usually set at a high payout rate. When people walk by the parlor and see players at those machines with a large number of balls, they are more inclined to go inside and play the other machines even though they are at lower settings. For this purpose, many parlors employ "sakuras" to sit at these machines and emulate players winning a large number of balls; they are required to return these balls to the parlor free of charge minus their wages.
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Hands for Poker
Best Poker Hands
Royal Flush: An Ace, King, Queen, Jack and Ten in the same suit.
In the event of a tie:
Two or more Royal Flushes
split the poker pot.
Straight Flush: Five cards in sequence, of the same suit.
In the event of a tie:
Highest rank at the
top of the sequence wins.
Four of a Kind: Four cards of the same rank, and one side card.
In the event of a tie:
Highest four of a kind wins.
In community card games where players have the same four of a kind, the highest
fifth side card ("kicker") wins.
Full House: Three cards of the same rank, and two cards of a different, matching
rank.
In the event of a tie:
Highest three matching cards wins the pot. In community poker card games where players
have the same three matching cards, the highest value of the two matching cards
wins.
Flush: Five cards of the same suit.
In the event of a tie:
The poker player holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest cards can be
used to break the tie.
Straight: Five cards in sequence.
In the event of a tie:
Highest ranking card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and is the only
card in poker which can act in this manner.
Three of a Kind: Three cards of the same rank, and two unrelated side cards.
In the event of a tie:
Highest ranking three of a kind wins. In community card games where players have
the same three of a kind, the highest side card, and if necessary, the
second-highest side card wins.
Two Pair: Two cards of a matching rank, another two cards of a different
matching rank, and one side card.
In the event of a tie:
Highest pair wins. If players have the same highest pair, highest second pair
wins. If both players have identical pairs, highest side card wins.
One Pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie:
Highest pair wins. If poker players have the same pair, the highest side card wins,
and if necessary, the second-highest and third-highest side card can be used to
break the tie.
High Card: Any hand that does not qualify under a category listed above
In the event of a tie:
Highest card wins, and if necessary, the second-highest, third-highest,
fourth-highest and smallest card can be used to break the tie.
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